Dev Update #1

After submitting a few screenshots to #ScreenshotSaturday someone asked if the character currently in the screenshots was the final one (it isn’t). I’ve been playing around with some low pixel characters and it’s actually harder then I initially thought. Here’s the result of a very simple ‘character idling’ animation.

There are also a few new monster and gizmos:


Screen Shot 2013-02-16 at 4.48.20 PM
Epic Angry looking Skelton Dog

Rocks 🙂


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